![]() This shouldn't give you must trouble, especially if you have both the stealth armor on, and the stealth upgrade from the talent tree. This trial simply requires you to get silent kills on Watchers. If you haven't already, buy the Nora stealth suit and never look back. These are some of the easiest trials that use stealth and speed. Located in the southern jungle area of the Carja lands. If you can help it, never try to kill the Bellowbacks, stick with the Striders and search the area as opposed to wasting time killing these big bad baddies. This will include the elemental use of Shock, Fire and Freeze. Rinse and repeat this process a couple times and you'll easily snag the 6 necessary kills. Once you have several wires setup, fire a bomb near the herd to make it run and they should dash right into the wires. They are particularly effective in the small canyons, and might even blow up a few machines at once. Set up blast wires everywhere, just make sure they aren't side by side or else you might waste them. You should have a good idea where the herd runs, since this is the third trial. This last one is fairly similar to the logpile, but much, much easier. Also keep in mind that the logs take a second to roll down, so break open the log piles a bit earlier, rather than later.ĭue to the slight randomness of the herd, this trial can take a few tries. You can try laying some tripwires to help stun and slow them while they are under the logpiles. This one can be tricky, because even with careful planning, the herd sometimes goes in a direction you don't want. Like the Keeper says, you can force the herd to move by shooting bombs near them. You can activate the logpiles by shooting the backs of them. This one requires you to kill the machines with the logpiles scattered around the environment. Shoot 3-4 of them, and you can easily get the gold medal, long before the timer runs out. Simply fire this arrow onto the back of any of the machines and it will blow up 3-4 canisters at a time. It explodes, ripping off parts of machines in an area. With this new bow, you can fire a special arrow called the Tearblast Arrow. This is much easier than it seems, so long as you buy the Carja Sharpshot Bow. Instead of anticipating and covering all exits wire up one pathway and move the herd with a strategically placed blast from your sling.įor this, you must break off canisters from the robots. The most difficult task here is the Blast Wire. For each trial don't be afraid to restart if the enemy placement isn't correct. It has you removing canisters quickly from Grazers, killing them with logs and using Blast Wires. This chart will give you a summary of what to expect at each. You'll need certain equipment in order to complete every trial at each of the Hunting Grounds. Snipe one by one and a final cutscene will appear.Also if you hand in all of your marks to the weapons dealer in the lodge you get access to three ultimate gold plated weapons. Ensure the safety of the captives as you defend them against the incoming soldiers. Interact with Nakoa for a cutscene, another cutscene will follow as you exit the Prison door. ![]() Source: Youtubeīring up the Focus to find the entrance to the Prison, go through the slope then enter the open wooden door to find it. Snipe the Carja guard as you prevent others from taking notice. Check the campfire nearby, then cautiously get through the crevice to reach the Compound. Use the Focus to bring up the tracks, then follow the path, crossing the river as you go, be wary of the Strider patrolling. Eliminate the guards who confront you, then check the cart. Source: Youtubeįollow the path to find the outpost marked with glowing red lights then explore the area for a cutscene. On the north up the slope past the river are tall flower patches which you can hide in to execute some Lure Calls. Be wary of the machines that inhabit the path such as the Scrappers, turn around and follow the path. Source: YoutubeĪfter speaking to the Commander, the next destination is Lonesome Rock which is even farther than the previous route unless you have a Fast Travel Pack on hand to get to the nearest campfire. As you arrive at Daytower, make a right past the guards at the steps, then turn left and converse with the Commander. She instructs you to head for the path to Daytower to find the Commander of Outpost to extract some information on her whereabouts. Head for the Northern Path to arrive at the Mother’s Crown then trek upwards to find Yan’s aunt, Solai, near a bed of flowers for a cutscene. Click here to go to our Side Mission Walkthrough Directory! Side Quest Walkthrough – A Daughter’s Vengeance
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